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FrameDemuxNode Class Reference

Splits a Frame into separate Image and Audio streams. More...

#include <framedemuxnode.h>

Inheritance diagram for FrameDemuxNode:
Collaboration diagram for FrameDemuxNode:

Public Member Functions

 FrameDemuxNode (ObjectBase *parent=nullptr)
 Constructs a FrameDemuxNode.
 
virtual ~FrameDemuxNode ()=default
 Destructor.
 
Error configure () override
 Validates ports and allocates resources.
 
void process () override
 Processes one cycle of data.
 
- Public Member Functions inherited from MediaNode
 MediaNode (ObjectBase *parent=nullptr)
 Constructs a MediaNode.
 
virtual ~MediaNode ()
 Virtual destructor.
 
State state () const
 Returns the current state.
 
const Stringname () const
 Returns the node name.
 
void setName (const String &name)
 Sets the node name.
 
const MediaPort::PtrListinputPorts () const
 Returns the list of input ports.
 
const MediaPort::PtrListoutputPorts () const
 Returns the list of output ports.
 
MediaPort::Ptr inputPort (int index) const
 Returns the input port at the given index.
 
MediaPort::Ptr outputPort (int index) const
 Returns the output port at the given index.
 
MediaPort::Ptr inputPort (const String &name) const
 Returns the input port with the given name.
 
MediaPort::Ptr outputPort (const String &name) const
 Returns the output port with the given name.
 
int inputPortCount () const
 Returns the number of input ports.
 
int outputPortCount () const
 Returns the number of output ports.
 
void setThreadingPolicy (ThreadingPolicy policy)
 Sets the threading policy.
 
void setThreadingPolicy (ThreadPool *pool)
 Sets a custom thread pool and switches policy to CustomPool.
 
ThreadingPolicy threadingPolicy () const
 Returns the current threading policy.
 
ThreadPoolcustomThreadPool () const
 Returns the custom thread pool, or nullptr if not using CustomPool.
 
void setIdealQueueSize (int size)
 Sets the ideal input queue depth.
 
int idealQueueSize () const
 Returns the ideal input queue size.
 
int queuedFrameCount () const
 Returns the current input queue depth.
 
virtual Error start ()
 Begins processing.
 
virtual void stop ()
 Stops processing.
 
virtual void starvation ()
 Called when the node's input queue is empty and data is needed.
 
virtual Map< String, Variantproperties () const
 Returns all configurable properties as key-value pairs.
 
virtual Error setProperty (const String &name, const Variant &value)
 Sets a property by name.
 
Variant property (const String &name) const
 Gets a single property value by name.
 
NodeStats stats () const
 Returns a snapshot of the node's performance statistics.
 
void resetStats ()
 Resets all statistics counters to zero.
 
virtual Map< String, VariantextendedStats () const
 Returns additional node-specific statistics.
 
 PROMEKI_SIGNAL (stateChanged, State)
 Emitted when the node's state changes.
 
 PROMEKI_SIGNAL (errorOccurred, Error)
 Emitted when an error occurs.
 
 PROMEKI_SIGNAL (messageEmitted, NodeMessage)
 Emitted when the node produces a message.
 
- Public Member Functions inherited from ObjectBase
 ObjectBase (ObjectBase *p=nullptr)
 Default ObjectBase constructor.
 
virtual ~ObjectBase ()
 Destructor. Emits aboutToDestroy, detaches from parent, and destroys children.
 
ObjectBaseparent () const
 Returns the parent object, if one. nullptr if none.
 
void setParent (ObjectBase *p)
 Sets the parent of this object. If the object already has a parent, it will be removed as a child from the old parent and added as a child to the new one.
 
const ObjectBaseListchildList () const
 Returns a list of children of this object.
 
template<typename... Args>
int registerSlot (Slot< Args... > *slot)
 Registers a slot with this object and assigns it an ID.
 
EventLoopeventLoop () const
 Returns the EventLoop this object is affiliated with.
 
void moveToThread (EventLoop *loop)
 Changes the EventLoop affinity of this object.
 
int startTimer (unsigned int intervalMs, bool singleShot=false)
 Starts a timer on this object's EventLoop.
 
void stopTimer (int timerId)
 Stops a timer previously started with startTimer().
 
template<typename... Args>
PROMEKI_NAMESPACE_BEGIN void connect (Signal< Args... > *signal, Slot< Args... > *slot)
 

Additional Inherited Members

- Public Types inherited from MediaNode
enum  State { Idle , Configured , Running , ErrorState }
 Node lifecycle state. More...
 
enum  ThreadingPolicy { UseGraphPool , DedicatedThread , CustomPool }
 Threading policy for this node. More...
 
- Public Types inherited from ObjectBase
using SlotVariantFunc = std::function< void(const VariantList &)>
 Function type for invoking a slot with a list of Variants.
 
- Static Public Member Functions inherited from MediaNode
static void registerNodeType (const String &typeName, std::function< MediaNode *()> factory)
 Registers a node type for runtime creation.
 
static MediaNodecreateNode (const String &typeName)
 Creates a node by registered type name.
 
static List< StringregisteredNodeTypes ()
 Returns the list of all registered node type names.
 
- Static Public Member Functions inherited from ObjectBase
static const MetaInfometaInfo ()
 Returns the MetaInfo for the ObjectBase class.
 
template<typename... Args>
static void connect (Signal< Args... > *signal, Slot< Args... > *slot)
 connects a signal and slot together. This function assumes both the signal and slot exist in a ObjectBase or derived object
 
- Public Attributes inherited from ObjectBase
Signal< ObjectBase * > aboutToDestroySignal = Signal< ObjectBase * >(this, aboutToDestroySignalName)
 
- Static Public Attributes inherited from ObjectBase
static constexpr const charaboutToDestroySignalName = PROMEKI_STRINGIFY( aboutToDestroy ) "(" PROMEKI_STRINGIFY_ARGS( ObjectBase * ) ")"
 
static SignalMeta aboutToDestroySignalMeta = SignalMeta(metaInfo(), aboutToDestroySignalName)
 
- Protected Member Functions inherited from MediaNode
void enqueueInput (Frame::Ptr frame)
 Enqueues a frame into this node's input queue.
 
void recordProcessTiming (double duration)
 Records timing for a process() call.
 
void recordStarvation ()
 Records a starvation event.
 
void addInputPort (MediaPort::Ptr port)
 Adds an input port to this node.
 
void addOutputPort (MediaPort::Ptr port)
 Adds an output port to this node.
 
void setState (State state)
 Sets the node state and emits stateChanged.
 
Frame::Ptr dequeueInput ()
 Dequeues a frame from this node's input queue.
 
void deliverOutput (int portIndex, Frame::Ptr frame)
 Delivers a frame to all outgoing links on the given output port.
 
void deliverOutput (Frame::Ptr frame)
 Delivers a frame to all outgoing links on all output ports.
 
void emitMessage (Severity severity, const String &message, uint64_t frameNumber=0)
 Emits a message with the given severity and text.
 
void emitWarning (const String &message)
 Emits a Warning-severity message.
 
void emitError (const String &message)
 Emits an Error-severity message.
 
- Protected Member Functions inherited from ObjectBase
ObjectBasesignalSender ()
 Returns the ObjectBase that emitted the signal currently being handled.
 
virtual void event (Event *e)
 Called by EventLoop to deliver events to this object.
 
virtual void timerEvent (TimerEvent *e)
 Called when a timer fires for this object.
 

Detailed Description

Splits a Frame into separate Image and Audio streams.

Utility node with one Frame input port, one Image output port, and one Audio output port. Extracts the image and audio from each incoming Frame and delivers them to the respective output ports. Metadata from the Frame is propagated to both output streams.

If the input Frame has no audio, only the Image output is produced.

Example
graph.connect(source, 0, demux, 0); // Frame input
graph.connect(demux, 0, videoSink, 0); // Image output
graph.connect(demux, 1, audioSink, 0); // Audio output
Splits a Frame into separate Image and Audio streams.
Definition framedemuxnode.h:34
Dynamic array container wrapping std::vector.
Definition list.h:40

Constructor & Destructor Documentation

◆ FrameDemuxNode()

FrameDemuxNode::FrameDemuxNode ( ObjectBase parent = nullptr)

Constructs a FrameDemuxNode.

Parameters
parentOptional parent object.

Member Function Documentation

◆ configure()

Error FrameDemuxNode::configure ( )
overridevirtual

Validates ports and allocates resources.

Transitions the node from Idle to Configured on success.

Returns
Error::Ok on success, or an error code.

Reimplemented from MediaNode.

◆ process()

void FrameDemuxNode::process ( )
overridevirtual

Processes one cycle of data.

Pure virtual — must be implemented by concrete node subclasses.

Implements MediaNode.


The documentation for this class was generated from the following file: